Western Districts Schoolchildren’s Cricket Association
PLAYING CONDITIONS
YEAR 5
Team Composition
Maximum 8 players per team.
Players should be in school year 5 at the beginning of the season.
Mixed teams are allowed.
Graded
Players should not be graded into teams based on ability.
ACA encourages grading of teams rather than players in this grade.
Hours of Play
8.30am – 10.30am.
Toss should occur no later than 15 minutes prior to the start of play. Toss should occur no later than 15 minutes before the start of play. If 16 overs are not bowled by 9.25am play should continue with time made up by not having a break. Should the first innings not be completed by 9.30am, the second innings will be reduced by 1 over for every 3 minutes past 9.30am that is required.
Coaches are to ensure that their side maintains a quick over rate.
Intervals
Maximum of 5 minutes between innings.
The Result
The side which has scored the most runs in their complete innings will be deemed the winner.
All results must be uploaded to CricHQ by Monday at 5pm.
Overs
16 overs. All overs to be bowled from one end.
Pitch Length
16 metres.
Boundaries
30 metres.
The boundary should be measured from the batsman’s end.
Ball
A single 142g ball is to be used for both innings to be provided by the home side. Kookaburra Commander White Ball or equivalent. The match ball does not have to be new, but umpires must agree that it is fit for play. Teams can both agree to use a Kookaburra Menace or equivalent instead of a Commander and if this is the option chosen, each side will provide their own match ball for their own innings.
Batting
The batting 8 must be named prior to 8.15am.
Batsmen bat in 4 over partnerships.
After 3 counted balls if batters have not swapped ends they must swap i.e. three 4’s or 3 dot balls would both require the batters to swap ends. No end of over swap of ends required so long as batters swapping after 3 counted balls throughout partnership.
For each dismissal 3 runs will be deducted from the batting side.
Batsmen will not leave the crease until their 4 over partnership is completed.
Modes of Dismissal
Normal cricket rules apply except in the case of LBW and stumping’s. No LBWs or stumping’s are to be given.
Bowling
One over consists of a minimum of 6 balls and, if at least two wides and/or no balls are bowled, a maximum of 8 balls.
All overs must be bowled from the same end.
All players must bowl a minimum of 2 overs. No player may bowl their second over until all others have bowled 1. No player can bowl more than 2 overs.
Where there are more than 8 players, any player not named in the batting 8 must bowl.
No Balls and Wides
Umpires must agree wide lines prior to the game.
Any delivery which passes, or would have passed, above the batsman’s shoulder is a no ball.
Any delivery which passes, or would have passed, above the batsman’s waist on the full is a no ball.
If a ball bounces more than twice before reaching the popping crease it is a no ball.
If a bowler is struggling to bowl from the 16m pitch, it is encouraged that they be allowed by umpires to bowl from a shorter distance.
There shall be no restriction on the number of wides or no balls called in an over. However, each over will consist of a maximum of 8 balls.
Fielding
All overs are to be bowled from the same end.
To ensure a fast game we recommend coaches instruct their teams to rotate in the field i.e., each player moves clockwise after each over.
No player other than the wicket keeper may field within 15m of the bat except between point’ and the wicketkeeper where one fielder is permitted no closer than 10m of the bat. This fielder must remain stationary and not walk in with the bowler.
Wicket keeping
Two wicket keepers are to be used during an innings. Wicket keepers should be changed at the 8 over point to ensure that the match is not unduly delayed. Each wicket keeper must bowl two overs. Wicket keepers must wear helmets.
Umpiring
Coaches or managers ideally will be umpires. Umpires are required to have completed the Foundations Coaching Course (https://www.nzc.nz/community/coaches-corner/coaching-courses/foundation-course). We encourage the same umpires remain throughout the game to ensure consistency. Umpires should provide guidance to both sides to assist with game development. All on field coaching should be done quickly to ensure no delays of games.
Uneven Team Numbers
A team may bat players twice if they have less than 8. Returning batters must return in ascending order i.e., the lowest scoring batter must return first.
The batting team must provide up to 2 players to assist with fielding.
Replacement Players
A maximum of 2 players can be used as replacements during a game. Replacement players cannot bat.
Grades
Pool Points:
Win = 3 points
Tie or No Result = 1.5 points
Loss = 0 points
Competition Format
The competition format for the 2017 / 2018 season is as follows:
WDCA
15 Round Robin games with each team playing every team once and 1 week of Finals. 1 vs 2, 3 vs 4
etc.