Action Grade

Western Districts Schoolchildren’s Cricket Association

Action Grade Rules

This page contains the rules for Action Grade games.

 

Action Soft Yr3 Rules 

http://www.westerncricket.co.nz/competition-rules/action-soft-yr3-rules/

 

Yr4 Action Rules

 

A copy of these should be held by every Action Grade Coach & Team Manager. It is recommended that parents of players also take the time to study and understand these rules.

 

Team Composition

Maximum 8 players per team.

Players should be in school year 4 at the beginning of the season.

Mixed teams are allowed.

 

Graded

Players should not be graded into teams based on ability.

ACA encourages grading of teams rather than players in this grade.

 

Hours of Play

8.30am – 11.00am.

 

Intervals

Maximum of 5 minutes between innings.

 

The Result

The side which has scored the most runs in their complete innings will be deemed the winner.

All results must be uploaded to CricHQ by Monday at 5pm.

 

Overs

16 overs. All overs shall be bowled from one end.

 

Pitch Length

14 metres.

 

Boundaries

30 metres.

The boundary should be measured from the batsman’s end.

 

Ball

Pre Xmas – 140g incrediball is to be used. Eg Kookaburra Rookie Softaball or equivalent.

Post Xmas –  Kookaburra Commander. (New Ball)

 

Batting

The batting 8 must be named prior to 8.30am.

Batsmen bat in 4 over partnerships.

For each dismissal 3 runs will be deducted from the batting side.

Batsmen will not leave the crease until their 4 over partnership is completed.

 

Modes of Dismissal

Normal cricket rules apply except in the case of LBW and stumping’s. No LBWs or stumping’s are to be given. The umpire can insist the batsman take a stance on middle and leg.

 

Bowling

One over consists of a minimum of 6 balls and, if at least two wides and/or no balls are bowled, a maximum of 8 balls.

All overs must be bowled from the same end.

All players must bowl a minimum of 2 overs. No player may bowl their second over until all others have bowled 1. No player can bowl more than 2 overs.

Where there are more than 8 players, any player not named in the batting 8 must bowl.

 

No Balls and Wides

Umpires must agree wide lines prior to the game.

Any delivery which passes, or would have passed, above the batsman’s shoulder is a no ball.

Any delivery which passes, or would have passed, above the batsman’s waist on the full is a no ball.

If a ball bounces more than twice before reaching the popping crease it is a no ball.

There shall be no restriction on the number of wides or no balls called in an over. However, each over will consist of a maximum of 8 balls.

 

Fielding

All overs are to be bowled from the same end.

To ensure a fast game we recommend coaches instruct their teams to rotate in the field i.e., each player moves clockwise after each over.

No player may field within 10 metres of the bat except between ‘point’ and the wicketkeeper.

 

Umpiring

Coaches should only be used as umpires as a last resort.

We encourage the same umpires remain throughout the game to ensure consistency.

 

Coaching

We strongly advise coaches wait until a break in play to provide feedback.

At no stage should a coach who is not umpiring be on the field during play.

 

Uneven Team Numbers

A team may bat players twice if they have less than 8. Returning batsmen must return in ascending order i.e., the lowest scoring batsman must return first.

The batting team must provide up to 2 players to assist with fielding if requested.

 

Replacement Players

A maximum of 2 players can be used as replacements during a game. Replacement players cannot bat.